Technicolor Games

About

You don’t stay in the game this long without the talent and skills to push the boundaries of gaming further than anyone else can imagine. Creatively and technologically speaking, no one beats the Technicolor Games team when it comes to creating and delivering high-end content and immersive experiences with our partners in the gaming industry.

In the past few years, Technicolor Games:

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Meeting Your Creative Needs

Technicolor Games is the arm of our group that focuses on the creative needs for the gaming industry. We’ve collaborated with many of the top game developers in the world and our work can be seen in many of the most regarded games out there.

Anthem

In the world of Anthem, players explore the unknown to protect humanity, with superhuman capabilities given to them through an array of customizable Exo-Suits. At three years, Anthem was the longest engagement so far for Technicolor Animation & Games, as the team handled gameplay animations for ambient characters. As the relationship with game developer BioWare grew, the team took on cinematic sequences as well. Expertise in Motionbuilder enabled them to produce files efficiently while meeting the required quality for assets. Technicolor also developed a tool that could export scenes back to Maya. Additionally, the team received Vanity and Emote files for characters, and total number of game play animations reached 10,000 files.

Resident Evil 2 Remake

Following a successful collaboration on Resident Evil 7, Technicolor again joined with Capcom to deliver an epic survival horror game reimagined, based on the classic Resident Evil 2. The remake for a new generation features more realistic, organic motion in the animations as players engage with scary enemy humanoid characters, canine zombie dogs, and other creepily attacking creatures. Technicolor Animation & Games handled body and facial Mo-Cap cleanup and Keyframe Animation for enemy characters and nightmarish creatures such as the Lickers, using Mo-Cap data shot on the ground for the latter to animate them climbing and moving around on both walls and roof. Using Faceware, the team also produced realistic facial animation for player characters, bringing their facial expressions and game characters to life.

Assassin's Creed: Odyssey

Assassin's Creed: Odyssey is the 11th major installment (and 20th overall) in the highly popular action role-playing game by Ubisoft. Technicolor Animation & Games spent 20 months engaged with the Ubisoft ACD team to create an amazingly wide variety of assets (numbering more than 2200) for this game, including characters, cloths, boats, biomes, statues, jewels, weapons and other props. The result lets gamers choose their own path as a legendary Spartan hero in the world of ancient Greece. The Technicolor team was proud to work on creating this open-world game that one Games Industry reviewer called “an astonishing creation, extraordinarily generous and solidly crafted.”

Spyro Reignited Trilogy

Toys for Bob’s remake Spyro Reignited Trilogy marks the 20th anniversary of the much loved video games of the late 1990s. Remastered from the ground-up, it includes shiny new versions of the three original games: Spyro the Dragon, Spyro2: Ripto’s Rage!, and Spyro: Year of the Dragon. Technicolor Animation & Games was involved early on, from kick-off as a creative partner to a full scope of work that included 20 animators recreating all cinematic content – from story build and layout to stylized animation – and 12 animators working on in-game animation and loops. The scaled-up adventure – with state-of-the-art graphical improvements in stunning HD – gives fans a completely reimagined, modern gaming experience.

Technicolor Games

What People Are Saying

Technicolor has been such an integral part of our development process, we couldn't imagine making our game without them. The team has been pivotal in the growth of our franchise, for which they have produced the lion's share of animation across all our titles. The level of dedication and the quality of animation assets they deliver are second to none.

Lee Dowsett Animation Director, EA

Global, Creative, & Experienced

Our gaming offering is ever-evolving, and we strive to be ahead of the curve by adapting to new technologies. We continue to deliver by creating the best gaming experiences available, and are working to push the market forward.

Global Resources

Technicolor Games provides an intimate, boutique-like experience for our gaming partners, unique in that it’s backed by our 100+ year legacy in the entertainment industry and a global resource pool of top artists, designers, and engineers.

That means we bring to each relationship with our partners opportunities to leverage the greatest talent out there and their expertise across the entire industry ecosystem, from Virtual Reality and VFX in production services and animation projects, to HDR and other developments in advanced technology – displayed everywhere as it was intended on devices at home or on the go.

Technicolor Games

Our Portfolio

Technicolor Games creates incredibly detailed assets from life-like characters, multiple LODs cars, stadiums and props, there is no limit to our creativity. Have a look at a selection of character assets in the document below.

View Portfolio Document

Games Assets Reel

Games Animation Reel

Additional Projects

Technicolor Games is proud to collaborate on some of the most acclaimed games available. Recent projects we’ve been involved in include:
Activision
Bioware
Capcom
Crystal Dynamics
Electronic Arts
Gameloft
IO Interactive
Kabam
Konami
Rockstar Games
Sony
Starbreeze
Ubisoft

Activision

Spyro Reignited Trilogy

Call of Duty: Black Ops 4

Call of Duty: Black Ops 3

Call of Duty: Advanced Warfare

Call of Duty: Ghosts

Bioware

Dragon Age: Inquisition

Crystal Dynamics

Tomb Raider 2013

Rise of the Tomb Raider

Electronic Arts

Battlefield 1
DarkSpore
FIFA '09-'19
FIFA 18 World Cup
FIFA Mobile
Fight Night 4
Harry Potter - Deathly Hallows Part 1 & 2
NCAA Football '09-'14
Need for Speed: Payback
NFL Madden '11-'19
NHL '09-'19
Rory McIlroy PGA Tour
The Secret Life of Pets
Tiger Woods '11-'13
UFC / UFC2 / UFC3
Warhammer Online: Age of Reckoning

IO Interactive

Hitman: Absolution

Kabam

Spirit Lords

Konami

Silent Hill: Shattered Memories

Rockstar Games

LA Noire

Max Payne 2

Max Payne 3

Red Dead Redemption

Grand Theft Auto V 

Sony

Multitude of Services

Concept art, Pre-vis and Art Direction
Motion capture cleanup and re-targeting
Keyframe animation
Asset creation
Game Engine integrated pipelines
VR & AR
Concept art, Pre-vis and Art Direction

With our team of talented artists, we've partnered with multiple development studios, effectively expanding their own art teams.  Our Art Directors, who oversee all our games projects, will oversee these designs from concept to in-engine execution.

Motion capture cleanup and re-targeting

Our motion capture animation team has worked on everything from highly complex in-game animations, high end cinematic content, to Faceware retargeting and everything in between. We can supply experienced shoot Supervision/Direction, as well as all of our animation services. Working with Motionbuilder and Maya (and Max), our team offer experienced scalability to any mocap based production.

Look up this project for which we have provided Motion Capture Clean-up and Re-targeting services:

Resident Evil 7: Biohazard

Technicolor Games Animation Reel 2018

Keyframe animation

Keyframe animation has been at the core of our studio since its inception; we win Emmys for our animation!  We cast our talented animators based on their skills and passions, rather than defining them as ‘games animators’ or ‘tv animators’, so when a new project comes in, we ensure we crew it up with the most relevant, talented highly suited animators to suit its needs. Working on both AAA and mobile titles, our keyframers have breathed life into multiple award winning games.

Look up this project for which we have provided Keyframe Animation services:

Resident Evil 7: Biohazard

Technicolor Games Assets Reel 2018

Asset creation

Technicolor’s asset group is an industry leading powerhouse of skilled environment, hard surface, organic, and character artists. We remain resolutely pipeline agnostic, seamlessly dropping into our partners’ pipelines and toolsets.   At any time we could be working in Unreal, Unity and several proprietary engines, taking assets through the pipe from concept to level completion. Our skilled Substance trained surfacing artists create next generation PBR assets for top industry clients. Our team includes many highly talented sculptors, producing characters, creatures, as well as working on blend shapes and photo real heads.

Look up those two projects for which we have provided Asset Creation services:

Fifa 17

Call of Duty Series

View Assets Presentation Document

Game Engine integrated pipelines

We offer support and integrated pipelines for multiple game engines. We currently work with four proprietary AAA engines as well as Unreal 4 and Unity. Our robust technical art team partner with our clients to ensure tools and processes are in sync, and our artists are able to work effectively. Our engine involvement ranges from full multiplayer level construction, destruction, down to asset import & testing.

VR & AR

Technicolor is deeply involved in creating immersive entertainment, which puts us on the frontline of the virtual reality evolution as it gathers momentum. With our in-engine expertise, skilled artists, and family of VFX brands including MPC, Mikros, the Mill and Mr. X, we collaborate with leading developers on exciting VR games and other immersive experiences.

Technicolor Games

What People Are Saying

It has been a real pleasure working with the Technicolor animation team over the years. They've never let us down!

Mikhail Ignatov Production Manager, Capcom

Experience You Can Trust

Our gaming offering is ever-evolving, and we strive to be ahead of the curve by adapting to new technologies. We continue to deliver by creating the best gaming experiences available, and are working to push the market forward.

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Proficiencies

Maya, Motion Builder, 3DS Max, Zbrush, Unreal, Unity, Substance, Mud Box, Photoshop, Speedtree, etc.

Technicolor Games

Featured Articles

What We've Been Working On

Below are some of our team's latest releases:

Anthem

In the world of Anthem, players explore the unknown to protect humanity, with superhuman capabilities given to them through an array of customizable Exo-Suits. At three years, Anthem was the longest engagement so far for Technicolor Animation & Games, as the team handled gameplay animations for ambient characters. As the relationship with game developer BioWare grew, the team took on cinematic sequences as well. Expertise in Motionbuilder enabled them to produce files efficiently while meeting the required quality for assets. Technicolor also developed a tool that could export scenes back to Maya. Additionally, the team received Vanity and Emote files for characters, and total number of game play animations reached 10,000 files.

Resident Evil 2 Remake

Following a successful collaboration on Resident Evil 7, Technicolor again joined with Capcom to deliver an epic survival horror game reimagined, based on the classic Resident Evil 2. The remake for a new generation features more realistic, organic motion in the animations as players engage with scary enemy humanoid characters, canine zombie dogs, and other creepily attacking creatures. Technicolor Animation & Games handled body and facial Mo-Cap cleanup and Keyframe Animation for enemy characters and nightmarish creatures such as the Lickers, using Mo-Cap data shot on the ground for the latter to animate them climbing and moving around on both walls and roof. Using Faceware, the team also produced realistic facial animation for player characters, bringing their facial expressions and game characters to life.

Assassin's Creed: Odyssey

Assassin's Creed: Odyssey is the 11th major installment (and 20th overall) in the highly popular action role-playing game by Ubisoft. Technicolor Animation & Games spent 20 months engaged with the Ubisoft ACD team to create an amazingly wide variety of assets (numbering more than 2200) for this game, including characters, cloths, boats, biomes, statues, jewels, weapons and other props. The result lets gamers choose their own path as a legendary Spartan hero in the world of ancient Greece. The Technicolor team was proud to work on creating this open-world game that one Games Industry reviewer called “an astonishing creation, extraordinarily generous and solidly crafted.”

Spyro Reignited Trilogy

Toys for Bob’s remake Spyro Reignited Trilogy marks the 20th anniversary of the much loved video games of the late 1990s. Remastered from the ground-up, it includes shiny new versions of the three original games: Spyro the Dragon, Spyro2: Ripto’s Rage!, and Spyro: Year of the Dragon. Technicolor Animation & Games was involved early on, from kick-off as a creative partner to a full scope of work that included 20 animators recreating all cinematic content – from story build and layout to stylized animation – and 12 animators working on in-game animation and loops. The scaled-up adventure – with state-of-the-art graphical improvements in stunning HD – gives fans a completely reimagined, modern gaming experience.

Technicolor Games

Team

Meet the players on the Technicolor Games team. Headquartered in Los Angeles, CA, with a studio in Bangalore, India, Technicolor Games is home to a full roster of industry-recognized creative and technology professionals – each one committed to the development, creation, management, and delivery of high-end gaming content.

Our Team Members Have:

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Meet the Magic Makers

Breaking the Mold at the Zbrush Sculpt-off

Technicolor’s very own Vichar Bhatt was one of 24 global artists selected to participate in a live sculpt-off at the 2016 ZBrush Summit in Los Angeles this September past. Vichar was awarded a third-place finish in the organic sculpting category for his piece. The annual ZBrush Summit brought together Pixologic and ZBrush artists from around to world to take part in exclusive workshops and activities, as well as meet with their many fans.

Get to Know our Management Team

Let us introduce you to our line-up of talented team members and video game animators:

ChandrasekaranKumar's picture
Kumar Chandrasekaran
Head of Production, Animation & Games
ManojMenon's picture
Manoj Menon
Art Director, Animation & Games
PrithiAmarnath's picture
Prithi Amarnath
Producer, Animation & Games
MilanShah's picture
Milan Shah
SVP, Strategy & Operations, Animation & Games
OwenHurley's picture
Owen Hurley
VP, Creative, Animation & Games
KristyScanlan's picture
Kristy Scanlan
VP, Business Development, Animation & Games
DavidKern's picture
David Kern
Technical Director, Animation & Games
SeanMullen's picture
Sean Mullen
Creative Director, Animation & Games
vicharbn's picture
Vichar Bhatt
Department DIrector Games
BhanuPrakash's picture
Bhanu Prakash Gonnabattula
Department Director Games
Selvam's picture
Selvam Venkatesan
Animation Department Director, Games
sangram's picture
Sangram Yevale
Department Director Games