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STUDIO: Electronic Arts

For FIFA 22, the Technicolor Games team created a total of 4672 assets with long-time collaborator EA. The Character team created Player Heads and Clothing with increased photorealism in-game, most notably with the hair. All assets were integrated into the Frostbite engine and tested before publishing to EA – all while pushing the overall quality technically and aesthetically.

On the Environment front, the Games team worked on Stadiums, Story Mode Assets, Trophies, Mascots, Accessories, and Kits. In addition to in-depth, in-engine knowledge – enabling them to complete tasks from end-to-end – the team also enjoyed new opportunities such as “funky” unconventional designs for Trophy creation and a Volta stadium based on futuristic design concepts.

SERVICES

Additional Projects

Technicolor Games is proud to collaborate on some of the most acclaimed games available. Recent projects we’ve been involved in include:
Activision
Bioware
Capcom
Crystal Dynamics
Electronic Arts
Gameloft
IO Interactive
Kabam
Konami
NetherRealm
Rockstar Games
Sony
Starbreeze
Take Two Interactive
Ubisoft
Visual Concepts

Activision

Spyro Reignited Trilogy

Call of Duty: Black Ops 4

Call of Duty: Black Ops 3

Call of Duty: Advanced Warfare

Call of Duty: Ghosts

Bioware

Dragon Age: Inquisition

Crystal Dynamics

Tomb Raider 2013

Rise of the Tomb Raider

Electronic Arts

Battlefield 1
DarkSpore
FIFA '09-'20
FIFA 18 World Cup
FIFA Mobile
Fight Night 4
Harry Potter - Deathly Hallows Part 1 & 2
NCAA Football '09-'14
Need for Speed: Payback
Need for Speed Heat
NFL Madden '11-'19
NHL '09-'20
Rory McIlroy PGA Tour
The Secret Life of Pets
Tiger Woods '11-'13
UFC / UFC2 / UFC3
Warhammer Online: Age of Reckoning

IO Interactive

Hitman: Absolution

Kabam

Spirit Lords

Konami

Silent Hill: Shattered Memories

NetherRealm

Rockstar Games

LA Noire

Max Payne 2

Max Payne 3

Red Dead Redemption

Grand Theft Auto V
 

Sony

Take Two Interactive

Visual Concepts

NBA 2k22