For FIFA 22, the Technicolor Games team created a total of 4672 assets with long-time collaborator EA. The Character team created Player Heads and Clothing with increased photorealism in-game, most notably with the hair. All assets were integrated into the Frostbite engine and tested before publishing to EA – all while pushing the overall quality technically and aesthetically.
On the Environment front, the Games team worked on Stadiums, Story Mode Assets, Trophies, Mascots, Accessories, and Kits. In addition to in-depth, in-engine knowledge – enabling them to complete tasks from end-to-end – the team also enjoyed new opportunities such as “funky” unconventional designs for Trophy creation and a Volta stadium based on futuristic design concepts.