Technicolor Games

About

You don’t stay in the game this long without the talent and skills to push the boundaries of gaming further than anyone else can imagine. Creatively and technologically speaking, no one beats the Technicolor Games team when it comes to creating and delivering high-end content and immersive experiences with our partners in the gaming industry.

In the past few years, Technicolor Games:

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Meeting Your Creative Needs

Technicolor Games is the arm of our group that focuses on the creative needs for the gaming industry. We’ve collaborated with many of the top game developers in the world and our work can be seen in many of the most regarded games out there.

NBA 2K22

NBA 2K22 pushes the limits on game action with the most authentic basketball experience to date. Visual Concepts once again teamed with Technicolor Games, who worked closely with the 2K team on both animation and assets. With Dynamixyz’ Performer Multi-View 3D face tracking newly incorporated into its pipeline, Technicolor Games delivered ultra-realistic facial animation. The team also delivered high-quality MoCap body work for Cinematic Cut scenes and in-game animations. Upgraded workflows for asset creation included a modular process for creating city buildings. Assets such as stanchions required detailed sculpting for closeup shots In-game and in trailers. Other highlights included building court floors and creating go-karts for “my career.” With NBA 2K22, anyone can be the next Michael Jordan!

NHL 22

Technicolor Games’ rich, collaborative experience working with Electronic Arts includes 12 years on EA’s NHL, where they specialize in creating Character Heads and Player Equipment, most recently for NHL 22. Traditional heads require pro-level sculpting skill, knowledge of facial anatomy, and a good grasp on character texturing – challenges that the Games team of artists are well-equipped to handle. On the Player Equipment side, the team created Helmets, Player and Goalie Sticks, Goalie Sets, and Uniforms – bringing the total to 277 assets created for NHL22. This year, the team worked with an updated pipeline with the implementation of Frostbite – and completely migrated to a new workflow with software including Substance Painter, Substance Designer and Illustrator. Not only has the quality scaled up enormously, but the new Frostbite engine delivers a true next-gen hockey experience in NHL 22.

FIFA 22

For FIFA 22, the Technicolor Games team created a total of 4672 assets with long-time collaborator EA. The Character team created Player Heads and Clothing with increased photorealism in-game, most notably with the hair. All assets were integrated into the Frostbite engine and tested before publishing to EA – all while pushing the overall quality technically and aesthetically.

On the Environment front, the Games team worked on Stadiums, Story Mode Assets, Trophies, Mascots, Accessories, and Kits. In addition to in-depth, in-engine knowledge – enabling them to complete tasks from end-to-end – the team also enjoyed new opportunities such as “funky” unconventional designs for Trophy creation and a Volta stadium based on futuristic design concepts.

Mass Effect: Legendary Edition

Counting themselves among the devoted fanbase, the Technicolor Games Realtime Lighting and FX teams were thrilled to bring their talents to Mass Effect Legendary Edition – the 4K Ultra HD remaster of the epic sci-fi space trilogy from EA Bioware. The team worked in game and in cinematics – on approximately 470 lighting scenarios and 300 FX assets – with many existing effects remastered using upgraded textures, materials and other FX parameters. Done entirely in Unreal Engine, the scope of work included exterior and interior level lighting; character lighting in levels; and cinematic lighting. On the VFX side, work included environmental and character impacts, including bullet and missile impacts – from vehicle explosions to gooey alien explosions – and everything from muzzle flashes and tracers to solar flares and other atmospheric effects, as well as holograms and various sci-fi effects.

Technicolor Games

What People Are Saying

Technicolor has been such an integral part of our development process, we couldn't imagine making our game without them. The team has been pivotal in the growth of our franchise, for which they have produced the lion's share of animation across all our titles. The level of dedication and the quality of animation assets they deliver are second to none.

Lee Dowsett Animation Director, EA

Global, Creative, & Experienced

Our gaming offering is ever-evolving, and we strive to be ahead of the curve by adapting to new technologies. We continue to deliver by creating the best gaming experiences available, and are working to push the market forward.

Global Resources

Technicolor Games provides an intimate, boutique-like experience for our gaming partners, unique in that it’s backed by our 100+ year legacy in the entertainment industry and a global resource pool of top artists, designers, and engineers.

That means we bring to each relationship with our partners opportunities to leverage the greatest talent out there and their expertise across the entire industry ecosystem, from Virtual Reality and VFX in production services and animation projects, to HDR and other developments in advanced technology – displayed everywhere as it was intended on devices at home or on the go.

Technicolor Games

Our Portfolio

Technicolor Games creates incredibly detailed assets from life-like characters, multiple LODs cars, stadiums and props, there is no limit to our creativity. Have a look at a selection of character assets in the document below.

View Portfolio Document

Games Assets Reel

Games Animation Reel

Additional Projects

Technicolor Games is proud to collaborate on some of the most acclaimed games available. Recent projects we’ve been involved in include:
Activision
Bioware
Capcom
Crystal Dynamics
Electronic Arts
Gameloft
IO Interactive
Kabam
Konami
NetherRealm
Rockstar Games
Sony
Starbreeze
Take Two Interactive
Ubisoft
Visual Concepts

Activision

Spyro Reignited Trilogy

Call of Duty: Black Ops 4

Call of Duty: Black Ops 3

Call of Duty: Advanced Warfare

Call of Duty: Ghosts

Bioware

Dragon Age: Inquisition

Crystal Dynamics

Tomb Raider 2013

Rise of the Tomb Raider

Electronic Arts

Battlefield 1
DarkSpore
FIFA '09-'20
FIFA 18 World Cup
FIFA Mobile
Fight Night 4
Harry Potter - Deathly Hallows Part 1 & 2
NCAA Football '09-'14
Need for Speed: Payback
Need for Speed Heat
NFL Madden '11-'19
NHL '09-'20
Rory McIlroy PGA Tour
The Secret Life of Pets
Tiger Woods '11-'13
UFC / UFC2 / UFC3
Warhammer Online: Age of Reckoning

IO Interactive

Hitman: Absolution

Kabam

Spirit Lords

Konami

Silent Hill: Shattered Memories

NetherRealm

Rockstar Games

LA Noire

Max Payne 2

Max Payne 3

Red Dead Redemption

Grand Theft Auto V 

Sony

Take Two Interactive

Visual Concepts

NBA 2k22

Multitude of Services

Concept art, Pre-vis and Art Direction
Motion capture cleanup and re-targeting
Keyframe animation
Asset creation
Game Engine integrated pipelines
VR & AR
Concept art, Pre-vis and Art Direction

With our team of talented artists, we've partnered with multiple development studios, effectively expanding their own art teams.  Our Art Directors, who oversee all our games projects, will oversee these designs from concept to in-engine execution.

Motion capture cleanup and re-targeting

Our motion capture animation team has worked on everything from highly complex in-game animations, high end cinematic content, to Faceware retargeting and everything in between. We can supply experienced shoot Supervision/Direction, as well as all of our animation services. Working with Motionbuilder and Maya (and Max), our team offer experienced scalability to any mocap based production.

Look up this project for which we have provided Motion Capture Clean-up and Re-targeting services:

Resident Evil 7: Biohazard

Technicolor Game Animation Reel 2020

Keyframe animation

Keyframe animation has been at the core of our studio since its inception; we win Emmys for our animation!  We cast our talented animators based on their skills and passions, rather than defining them as ‘games animators’ or ‘tv animators’, so when a new project comes in, we ensure we crew it up with the most relevant, talented highly suited animators to suit its needs. Working on both AAA and mobile titles, our keyframers have breathed life into multiple award winning games.

Look up this project for which we have provided Keyframe Animation services:

Resident Evil 7: Biohazard

Technicolor Game Assets Reel 2020

Asset creation

Technicolor’s asset group is an industry leading powerhouse of skilled environment, hard surface, organic, and character artists. We remain resolutely pipeline agnostic, seamlessly dropping into our partners’ pipelines and toolsets.   At any time we could be working in Unreal, Unity and several proprietary engines, taking assets through the pipe from concept to level completion. Our skilled Substance trained surfacing artists create next generation PBR assets for top industry clients. Our team includes many highly talented sculptors, producing characters, creatures, as well as working on blend shapes and photo real heads.

Look up those two projects for which we have provided Asset Creation services:

Fifa 17

Call of Duty Series

View Assets Presentation Document

Game Engine integrated pipelines

We offer support and integrated pipelines for multiple game engines. We currently work with four proprietary AAA engines as well as Unreal 4 and Unity. Our robust technical art team partner with our clients to ensure tools and processes are in sync, and our artists are able to work effectively. Our engine involvement ranges from full multiplayer level construction, destruction, down to asset import & testing.

VR & AR

Technicolor is deeply involved in creating immersive entertainment, which puts us on the frontline of the virtual reality evolution as it gathers momentum. With our in-engine expertise, skilled artists, and family of VFX brands including MPC, Mikros, the Mill and Mr. X, we collaborate with leading developers on exciting VR games and other immersive experiences.

Technicolor Games

What People Are Saying

It has been a real pleasure working with the Technicolor animation team over the years. They've never let us down!

Mikhail Ignatov Production Manager, Capcom

Experience You Can Trust

Our gaming offering is ever-evolving, and we strive to be ahead of the curve by adapting to new technologies. We continue to deliver by creating the best gaming experiences available, and are working to push the market forward.

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Proficiencies

Maya, Motion Builder, 3DS Max, Zbrush, Unreal, Unity, Substance, Mud Box, Photoshop, Speedtree, etc.

Technicolor Games

Featured Articles

What We've Been Working On

Below are some of our team's latest releases:

NBA 2K22

NBA 2K22 pushes the limits on game action with the most authentic basketball experience to date. Visual Concepts once again teamed with Technicolor Games, who worked closely with the 2K team on both animation and assets. With Dynamixyz’ Performer Multi-View 3D face tracking newly incorporated into its pipeline, Technicolor Games delivered ultra-realistic facial animation. The team also delivered high-quality MoCap body work for Cinematic Cut scenes and in-game animations. Upgraded workflows for asset creation included a modular process for creating city buildings. Assets such as stanchions required detailed sculpting for closeup shots In-game and in trailers. Other highlights included building court floors and creating go-karts for “my career.” With NBA 2K22, anyone can be the next Michael Jordan!

NHL 22

Technicolor Games’ rich, collaborative experience working with Electronic Arts includes 12 years on EA’s NHL, where they specialize in creating Character Heads and Player Equipment, most recently for NHL 22. Traditional heads require pro-level sculpting skill, knowledge of facial anatomy, and a good grasp on character texturing – challenges that the Games team of artists are well-equipped to handle. On the Player Equipment side, the team created Helmets, Player and Goalie Sticks, Goalie Sets, and Uniforms – bringing the total to 277 assets created for NHL22. This year, the team worked with an updated pipeline with the implementation of Frostbite – and completely migrated to a new workflow with software including Substance Painter, Substance Designer and Illustrator. Not only has the quality scaled up enormously, but the new Frostbite engine delivers a true next-gen hockey experience in NHL 22.

FIFA 22

For FIFA 22, the Technicolor Games team created a total of 4672 assets with long-time collaborator EA. The Character team created Player Heads and Clothing with increased photorealism in-game, most notably with the hair. All assets were integrated into the Frostbite engine and tested before publishing to EA – all while pushing the overall quality technically and aesthetically.

On the Environment front, the Games team worked on Stadiums, Story Mode Assets, Trophies, Mascots, Accessories, and Kits. In addition to in-depth, in-engine knowledge – enabling them to complete tasks from end-to-end – the team also enjoyed new opportunities such as “funky” unconventional designs for Trophy creation and a Volta stadium based on futuristic design concepts.

Mass Effect: Legendary Edition

Counting themselves among the devoted fanbase, the Technicolor Games Realtime Lighting and FX teams were thrilled to bring their talents to Mass Effect Legendary Edition – the 4K Ultra HD remaster of the epic sci-fi space trilogy from EA Bioware. The team worked in game and in cinematics – on approximately 470 lighting scenarios and 300 FX assets – with many existing effects remastered using upgraded textures, materials and other FX parameters. Done entirely in Unreal Engine, the scope of work included exterior and interior level lighting; character lighting in levels; and cinematic lighting. On the VFX side, work included environmental and character impacts, including bullet and missile impacts – from vehicle explosions to gooey alien explosions – and everything from muzzle flashes and tracers to solar flares and other atmospheric effects, as well as holograms and various sci-fi effects.

Technicolor Games

Team

Meet the players on the Technicolor Games team. Headquartered in Los Angeles, CA, with a studio in Bangalore, India, Technicolor Games is home to a full roster of industry-recognized creative and technology professionals – each one committed to the development, creation, management, and delivery of high-end gaming content.

Our Team Members Have:

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Meet the Magic Makers

Bala

Art-Director: Bala

Bala has more than 20 years of experience in the animation and gaming industry. He has worked on various international 2D and 3D animated TV shows, including BAFTA award-winning series Pablo the Little Red Fox and Walt Disney's Higglytown Heroes, and won BAF awards for commercials for All-Out Mosquito Repellent and Veneta Cucine Kitchen. Bala made the short animated film The Bad Egg, which won the Outstanding Film Award at DigiCon 6+2 in Tokyo in 2006 and World Gold Medal at New York Festivals in 2007. He has also directed the multiple award-winning TV series Little Krishna. In addition, he won India’s Cg Tantra Concept & Figurative Art Award for 2006-2007. He worked closely with the critically acclaimed director Shekhar Kapur and developed a web series called Warlord. He also underwent extensive art styling training at Zynga while working on Farmville 2. Bala is a BFA graduate in Visual Communication Design.

Get to Know our Management Team

Let us introduce you to our line-up of talented team members and video game animators:

ChandrasekaranKumar's picture
Kumar Chandrasekaran
Head of Production, Animation & Games
ManojMenon's picture
Manoj Menon
Art Director, Animation & Games
PrithiAmarnath's picture
Prithi Amarnath
Producer, Animation & Games
OwenHurley's picture
Owen Hurley
Head of Studio, Animation & Games
KristyScanlan's picture
Kristy Scanlan
VP, Business Development, Animation & Games
BhanuPrakash's picture
Bhanu Prakash Gonnabattula
Department Director Games
rtracy's picture
Rusty Tracy
Creative Director, Animation & Games
Selvam's picture
Selvam Venkatesan
Animation Department Director, Games
sangram's picture
Sangram Yevale
Department Director Games
vicharbn's picture
Vichar Bhatt
Department DIrector Games