Technicolor Gaming

About

You don’t stay in the game this long without the talent and skills to push the boundaries of gaming further than anyone else can imagine. Creatively and technologically speaking, no one beats the Technicolor Games team when it comes to creating and delivering high-end content and immersive experiences with our partners in the gaming industry.

In the past few years, Technicolor Games:

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Meeting Your Creative Needs

Technicolor Games is the arm of our group that focuses on the creative needs for the gaming industry. We’ve collaborated with many of the top game developers in the world and our work can be seen in many of the most regarded games out there, including recent releases FIFA 17, Madden 17, and Call of Duty: Infinite Warfare.

Call of Duty Series

With settings ranging from World War II to futuristic environments, Call of Duty is one of the most popular franchises on the planet, with sales topping $15 billion. Technicolor has a long-term partnership with Activision dating back to 2012, working on four titles in all: Call of Duty: Ghosts; Call of Duty: Advanced Warfare; Call of Duty: Black Ops III; and Call of Duty: Infinite Warfare. The wide variety of work done on these games includes creating blend shapes, highly detailed UI elements, vegetation, environment props (organic and mechanical), statues, and zombie plants. The latest editions of the games used a PBR workflow and are on the IW engine (earlier iterations used Treyarch’s NGL engine). They are available on all consoles and PCs.

Resident Evil 7: Biohazard

In Resident Evil 7: Biohazard, gamers will find fun connections to the popular Resident Evil series but with a new cast of characters that Technicolor worked with Capcom in Osaka to create. Powered by the specially built RE Engine, the huge number of Gameplay animations for the primary characters required extensive motion capture polishing. Technicolor adjusted elements in the characters’ posing to make them more natural and fine-tuned the animation timing, two features that are essential to creating more realistic animation. Animators also worked on creature animations, with spiders, cockroaches, and oversized mosquitos among the creepy cast of game characters. All told, the team produced more than 1,500 files, averaging 12 animators over 3,195 man-days for an immersive three hours of gameplay available for PlayStation VR, Xbox One, and PCs.

Technicolor Gaming

What People Are Saying

Technicolor has been such an integral part of our development process, we couldn't imagine making our game without them. The team has been pivotal in the growth of our franchise, for which they have produced the lion's share of animation across all our titles. The level of dedication and the quality of animation assets they deliver are second to none.

Lee Dowsett Animation Director, EA

Global, Creative, & Experienced

Our gaming offering is ever-evolving, and we strive to be ahead of the curve by adapting to new technologies. We continue to deliver by creating the best gaming experiences available, and are working to push the market forward.

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Global Resources

Technicolor Games provides an intimate, boutique-like experience for our gaming partners, unique in that it’s backed by our 100+ year legacy in the entertainment industry and a global resource pool of top artists, designers, and engineers.

That means we bring to each relationship with our partners opportunities to leverage the greatest talent out there and their expertise across the entire industry ecosystem, from Virtual Reality and VFX in production services and animation projects, to HDR and other developments in advanced technology – displayed everywhere as it was intended on devices at home or on the go.

Additional Projects

Technicolor Games is proud to collaborate on some of the most acclaimed games available. Recent projects we’ve been involved in include:
Activision
Bioware
Capcom
Crystal Dynamics
Electronic Arts
Epic Games
Inxile
IO Interactive
Kabam
Konami
Midway
Pandemic Studios
Rockstar Games

Bioware

Dragon Age: Inquisition

Crystal Dynamics

Tomb Raider 2013

Rise of the Tomb Raider

Electronic Arts

DarkSpore

FIFA 09/10/11/12/13/14/15/16/17

Fight Night 4

Harry Potter - Deathly Hallows Part 1 & 2

NBA Live 09/10/12/13

NCAA Football 09/10/11/12/13/14

NFL Madden 11/12/13/14/15

NHL 09/10/11/12/13

Rory McIlroy PGA Tour

Tiger Woods 11/12/13

Warhammer Online: Age of Reckoning

UFC

UFC2

Epic Games

Gears of War 2 

Inxile

Heist

IO Interactive

Hitman: Absolution

Kabam

Spirit Lords

Konami

Silent Hill: Shattered Memories

Midway

NFL Blitz 2

Pandemic Studios

The Saboteur

Rockstar Games

LA Noire

Max Payne 2

Max Payne 3

Red Dead Redemption

Grand Theft Auto V 

Multitude of Services

Concept art, Pre-vis and Art Direction
Motion capture cleanup and re-targeting
Keyframe animation
Asset creation
Game Engine integrated pipelines
VR & AR
Sound
Concept art, Pre-vis and Art Direction

With our team of talented artists, we've partnered with multiple development studios, effectively expanding their own art teams.  Our Art Directors, who oversee all our games projects, will oversee these designs from concept to in-engine execution.

Motion capture cleanup and re-targeting

Our motion capture animation team has worked on everything from highly complex in-game animations, high end cinematic content, to Faceware retargeting and everything in between. We can supply experienced shoot Supervision/Direction, as well as all of our animation services. Working with Motionbuilder and Maya (and Max), our team offer experienced scalability to any mocap based production.

Keyframe animation

Keyframe animation has been at the core of our studio since its inception; we win Emmys for our animation!  We cast our talented animators based on their skills and passions, rather than defining them as ‘games animators’ or ‘tv animators’, so when a new project comes in, we ensure we crew it up with the most relevant, talented highly suited animators to suit its needs. Working on both AAA and mobile titles, our keyframers have breathed life into multiple award winning games.

Asset creation

Technicolor’s asset group is an industry leading powerhouse of skilled environment, hard surface, organic, and character artists. We remain resolutely pipeline agnostic, seamlessly dropping into our partners’ pipelines and toolsets.   At any time we could be working in Unreal, Unity and several proprietary engines, taking assets through the pipe from concept to level completion. Our skilled Substance trained surfacing artists create next generation PBR assets for top industry clients.

Game Engine integrated pipelines

We offer support and integrated pipelines for multiple game engines. We currently work with four proprietary AAA engines as well as Unreal 4 and Unity. Our robust technical art team partner with our clients to ensure tools and processes are in sync, and our artists are able to work effectively. Our engine involvement ranges from full multiplayer level construction, destruction, down to asset import & testing.

VR & AR

Technicolor is deeply involved in creating immersive entertainment, which puts us on the frontline of the virtual reality evolution as it gathers momentum. With our in-engine expertise, skilled artists, and family of VFX brands including MPC, Mikros, the Mill and Mr. X, we collaborate with leading developers on exciting VR games and other immersive experiences.

Sound

Today's games require immersive soundscapes that match the level of graphics and gameplay that players have come to expect on all platforms. From the industry’s top publishers to indie games to crowd-funded projects and beyond, our award-winning team has helped bring to life some of the most critically acclaimed and beloved video games. We offer full sound design, music composition, Technical Sound Design, Mixing, VO Casting, Recording, and Editorial, Music Editorial and Sweetening and Foley.

Technicolor Gaming

What People Are Saying

It has been a real pleasure working with the Technicolor animation team over the years. They've never let us down!

Mikhail Ignatov Production Manager, Capcom

Experience You Can Trust

Our gaming offering is ever-evolving, and we strive to be ahead of the curve by adapting to new technologies. We continue to deliver by creating the best gaming experiences available, and are working to push the market forward.

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Proficiencies

Maya, Motion Builder, 3DS Max, Zbrush, Unreal, Unity, Substance, Mud Box, Photoshop, Speedtree, etc.

Technicolor Gaming

Featured Articles

What We've Been Working On

Below are some of our team's latest releases:

FIFA 17

Technicolor continued their involvement in this Electronic Arts’ franchise by creating more assets than ever before in the latest installment of FIFA. Technicolor artists worked on-site with EA using Frostbite, the new game engine created by EA Digital Illusions CE (DICE). FIFA 17 is the first game to use this new technology, which was deployed at Technicolor’s animation studio in Bangalore. Technicolor artists created more than 200 realistic character heads to seamlessly coexist in the game, whether developed through modeling and texturing using scanned data and images shot by EA, or by the traditional art of sculpting, modeling, and texturing using photo references. They also created more than 2000 assets, including clothing and accessories for story mode; other accessories including shoes, soccer balls, and gloves; kits for each team; and countless props. Even more, Technicolor helped define the stadium process and completed two complex stadiums.

Call of Duty Series

With settings ranging from World War II to futuristic environments, Call of Duty is one of the most popular franchises on the planet, with sales topping $15 billion. Technicolor has a long-term partnership with Activision dating back to 2012, working on four titles in all: Call of Duty: Ghosts; Call of Duty: Advanced Warfare; Call of Duty: Black Ops III; and Call of Duty: Infinite Warfare. The wide variety of work done on these games includes creating blend shapes, highly detailed UI elements, vegetation, environment props (organic and mechanical), statues, and zombie plants. The latest editions of the games used a PBR workflow and are on the IW engine (earlier iterations used Treyarch’s NGL engine). They are available on all consoles and PCs.

Resident Evil 7: Biohazard

In Resident Evil 7: Biohazard, gamers will find fun connections to the popular Resident Evil series but with a new cast of characters that Technicolor worked with Capcom in Osaka to create. Powered by the specially built RE Engine, the huge number of Gameplay animations for the primary characters required extensive motion capture polishing. Technicolor adjusted elements in the characters’ posing to make them more natural and fine-tuned the animation timing, two features that are essential to creating more realistic animation. Animators also worked on creature animations, with spiders, cockroaches, and oversized mosquitos among the creepy cast of game characters. All told, the team produced more than 1,500 files, averaging 12 animators over 3,195 man-days for an immersive three hours of gameplay available for PlayStation VR, Xbox One, and PCs.

Get to Know Our Team

A monthly blog segment that profiles the artist and facilities.

Breaking the Mold at the Zbrush Sculpt-off

Technicolor’s very own Vichar Bhatt was one of 24 global artists selected to participate in a live sculpt-off at the 2016 ZBrush Summit in Los Angeles this September past. Vichar was awarded a third-place finish in the organic sculpting category for his piece. The annual ZBrush Summit brought together Pixologic and ZBrush artists from around to world to take part in exclusive workshops and activities, as well as meet with their many fans.
Technicolor Gaming

Team

Meet the players on the Technicolor Games team. Headquartered in Los Angeles, CA, with a studio in Bangalore, India, Technicolor Games is home to a full roster of industry-recognized creative and technology professionals – each one committed to the development, creation, management, and delivery of high-end gaming content.

Our Team Members Have:

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Get to Know Our Team

Breaking the Mold at the Zbrush Sculpt-off

Technicolor’s very own Vichar Bhatt was one of 24 global artists selected to participate in a live sculpt-off at the 2016 ZBrush Summit in Los Angeles this September past. Vichar was awarded a third-place finish in the organic sculpting category for his piece. The annual ZBrush Summit brought together Pixologic and ZBrush artists from around to world to take part in exclusive workshops and activities, as well as meet with their many fans.

The Magic Makers

Let us introduce you to our line-up of talented team members and video game animators:

Robert Winthrop
Head of Animation & Games
Kumar Chandrasekaran
Head of Production, Animation & Games
Manoj Menon
Art Director, Animation & Games
Prithi Amarnath
Producer, Animation & Games
Milan Shah
VP, Strategy & Operations, Animation & Games
Owen Hurley
VP, Creative, Animation & Games
Kristy Scanlan
VP, Business Development, Animation & Games
David Kern
Technical Director, Animation & Games
Sean Mullen
Creative Director, Animation & Games